AI Insights · Timothy · April 2023
Top 5 Casual Games Performance in Dominican Republic Q1 2023
Discover the performance of the top 5 casual games in the Dominican Republic for Q1 2023, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 casual games in the Dominican Republic displayed varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at how these popular games fared:
Candy Crush Saga from King saw a steady increase in weekly revenue, peaking at around $10.7K in the week of March 20. Weekly downloads were highest at the beginning of January, reaching approximately 50.5K, but experienced a decline mid-quarter, stabilizing around 17.5K by the end of March. The game’s weekly active users remained relatively stable, averaging around 200K throughout the quarter.
Parchisi STAR by Gameberry Labs had a consistent revenue stream, with a notable peak of about $7.8K in the week of March 13. Downloads were strong at the start of the quarter, with a peak of approximately 33.9K in late January, before leveling off to around 24.2K by the end of March. The game’s active user base averaged around 400K weekly, with a slight dip to 387K in mid-March.
Subway Surfers from Sybo Games ApS showed modest revenue figures, peaking at $132 in mid-January. Weekly downloads varied, reaching a high of approximately 31.3K in early March but dropping to around 16.1K by the end of the quarter. The game maintained a stable active user base, averaging around 235K weekly, with a slight decrease to 220K at the end of March.
8 Ball Pool™ by Miniclip.com had a steady performance in terms of revenue, peaking at $2.7K in late February. Weekly downloads saw a significant increase in mid-March, reaching approximately 22.8K, while active users remained stable, averaging around 265K throughout the quarter.
Yalla Parchis from Yalla Technology FZ-LLC experienced fluctuating revenue, peaking at $3.4K in mid-January. Downloads were highest at the end of January, with approximately 23.2K, but decreased to around 10.9K by late March. The game’s active users showed an upward trend in early February, peaking at around 91K, before stabilizing around 83K towards the end of the quarter.
These insights highlight the dynamic nature of the casual gaming market in the Dominican Republic. For more detailed analytics and insights, visit Sensor Tower.